Unity Button OnClick処理
例はボタンを押したら残機を増やす処理
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class IncrementZankiController : MonoBehaviour { public Text text; public Image heart1; public Image heart2; public Image heart3; public void IncrementLife(){ Sprite image = Resources.Load<Sprite> ("heart_full"); int life = int.Parse (text.text); if (life == 0) { heart1.sprite = image; life++; } else if (life == 1) { heart2.sprite = image; life++; } else if (life == 2) { heart3.sprite = image; life++; } text.text = life.ToString (); } }